Congratulations !! The end product is looking great. As for selling them : I am currently asking myself the same question for my own future projects. I can confirm that selling a limited run like this is definitely possible through online forum posts / facebook / word of mouth, as I did precisely that for my previous…
[ QUOTE ] It looks like you have a rudimentary knowledge of anatomy, and that's throwing the whole model off. The pose, the shapes of the clothing, and the proportions are all suffering because of it. You have everything in the general area of where it's supposed to be, but it's not coming together. I'd suggest for this…
Hello fellow Polycounters! I come to you today in search of guidance and support. I'm sure my problem is not unique and I'd like to hear whether any of you all have had similar experiences. I've been working freelance for the past four years while putting myself financially through school. Now a graduate, for the past few…
Decided to enter this time, I'm choosing Camille. A new character with cool concept, too bad she's only has few skin options so I'm gonna make her new one. The theme is basically futuristic/robotic with demonic taste. Can't think of any cooler name, so she's gonna be 'Steel Specter' until further notice (open to…
Hi All, I'm posting this in the hopes that I can get some good, hard-hitting critiques, and more than that, any positive recommendations so that I can improve. http://www.andrewmajewski3d.com/ I've been struggling on and off for a number of years, but feel like I can't quite get out of the Valley of the Suck (as Ryan…
Real matches would probably have a certain timelimit it can be equiped, if I'm not mistaken, TF2 also have this feature. Most detail is on the diffuse/colour texture itself, no? Anyway, the slower computers would pose an issue on the client viewer. I agree with downloading can be an issue for slower internet users and…
Thanks guys for the crits, almighty_gir: The wings are in their most outstretched position, the neck on the otherhand isn't but can be easily changed. Tulkamir: the reason for the higher density on the wings is because I plan to use a cloth simulation on the webbing, then bake that animation to the animation sets. All in…
Lumba is a San Francisco based game studio dedicated to crafting quality mobile experiences for a predominantly Middle-Eastern market. We are currently looking for a talented animator to help with updates to two of our previous titles. This is a remote contract position - after the bod of work is done the contract may end…
UPDATE : https://www.youtube.com/watch?v=lqsWsagECwY Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I…
I'm currently using OpenGL ES 1.1 (can't stop to learn 2.0 GLSL at the moment) and I'm using the Matrix Palette Extension to do skeletal animation... Everything I've tested so far is working marvelously. You might notice my other post on getting a shoulder to deform a bit better, and I'm finding that I will most likely…