Hello all! I'm looking for a 3D artist who specializes in non hard-surface/organic modelling (characters,clothes etc.) for my upcoming mod project Portal 2 : Repercussions You should be familiar with following tasks: -3D non hard surface modelling -UV mapping/texturing -Model rigging If you're interested,you can contact me…
Anyone use a laptop for modeling? Thinking about getting a razer blade 14" laptop in hopes ill enjoy modeling on it, on the couch or coffee shop or whatever.. but wondering if its going to be a crappy experience on such a small screen. Anyone have experience with this? U
This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…
Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
@Boosted24v No shame in using Blender at all. It has it's own issues but it's still a decent piece of software. Especially considering the price. Overall dimensional accuracy is something that's going to vary from project to project. Everything doesn't have to be perfect it just has to be close enough or reasonable enough.…
We're looking for a freelance 3D modeler / texture artist to produce a series of low poly robots from photos, drawings and/or high poly engineering models. The models will be used in a 3D VR simulation and we will require, in addition to the mesh, a diffuse map, ambient occlusion/dirt map, specular map and bump/normal map.…
Hi all! My name is Vandre Koch and am currently based in New Zealand. Have been modeling for 3 years and have mainly done modeling so that i could make environments for games. I also do character modeling, 3D animation and am familiar with both ue4 and unity. Un-Taught skills: Hard working Motivated Enthusiastic Peoples…