A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…
Hi all! I have a question: I have to import a scene in SUB PAINTER. There are many street lamps around 50 mesh. How do I organize these identical objects? All have the a property UV. (1 object 1 uv, but all the object and uv is identical) If I add 1 material per object I will have 50 materials in sub-painter.If instead I…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
after seeing these in action i gotta get one soon for my office, you can watch tv on them and these are fully 1080p hd ready, just think this touch of color series is real nice, already plan on getting me a 52 inch hdtv toc for xmas for the living room,…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
Hey all! So after a very fun and successful meetup on Friday, there was interest in having more in a more frequent manner. So, I pose the question to you all. Would you like to have one in July and August? Just 1? Friday or Saturday? Historically, these have been held on a Friday, so that the people working in toronto who…
Missed this... Opps Skinning in general doesn't react well to changes in geometry (below skin). Above skin it handles it pretty well but then some exporters don't like other modifiers on top of skin so you are risking it working fine in max but not after exporting, so typically you have to redo skin, which isn't as painful…
im looking for one for primarily 3d work, around about £700. anyone know what would be the best option for this? ive been looking around but cant really find one that i like the look of, or with a better specs-price deal. EDIT: so far ive found a few, but without reviews its hard to judge:…