I've been learning modelling recently with the aim of building a test level in UDK. I have a scene blocked out in Sketchup but have since decided a modular approach will be most sensible. The level will be an inside of an old medieval library with a traditional beams type construction. I may make future buildings as part…
Hello all! Right, so cut to the chase - What I want to do is to create modular-built buildings, that are fully destructible, and all have interiors. Is this possible, if so what would be the best approach that balances good looks and a stable FPS? At the moment I've already made buildings built from flat planes not…
Hello again, Polycount. It's been such a long time. I've been in school doing what I do, and trying to stay ahead of rent! Depressing. You know what helps with that? Learning new techniques and processes for making game assets. So recently, I got an assignment to make my very first modular facade. Basically, I had to make…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…
No it doesn't. You can create the exact same set of 3 pieces from the two core components (pillar and wall). It's actually more modular by breaking it down into the bare minimum of parts. The whole point of modular design is not to reach the design in the smallest amount of steps... it's really to be as re-usable as…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
As promised, some more shots with breakdowns. (image heavy!) I tried to optimize them as much as possible but if it feels too heavy let me know please. beauty shots from unity game mode zbrush sculpts unity standard legacy shader modified for tint mask support. (possible to quickly change roof colors) huge amount of…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
+1 to every word typed ^ I also agree with an earlier crit about how its super blocky. Just because you are using modular pieces to build the env. doesnt mean you cant use rounded modular pieces :) I also think there is just SO much noise and repetitiveness, the piece is lacking a resting point. Possibly in the center…