[ QUOTE ] Stonedfag [/ QUOTE ] WHAT Mainly the guidelines seem "strict" because i'm shooting for consistency with the limited skeletons I could have, but this could all change once the animation plans and stuff are written (because animating is piss-hard on my end, hence resulting on default sets of animation and such.)…
Hey guys! This is another iteraction so I created another topic in order to make ir clearer. I hope you don't mind. This is the old version in case anyone wants to check it. So, this is the new concept: And the new model: In my opinion the major problem with the old version was the guard. It was bulky and maybe to…
This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
Lloyds Lust For Rust RAT ROD! * I found this vehicle sitting in the Walmart parking lot. After a quick glance I realized I wanted to turn this into my next 3d project. Luckily the owner walked out as a I was looking at it and turns out he did all the work with his son at his custom Rat Rod Shop. He found the body of the…
Game Name: Battlezone: Black (Not Final) [Game being made in the Unity Engine] Hello everyone, my name is Trevor and I am owner of Black Prophecy Entertainment. I have been crafting an idea for a game in which I wanted to see being made ever since I was 13, sadly no one has done it yet or done it right. The idea is a top…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
if you wont use real world heightmaps from terrain party then you probably ought to study real world geography and then you can paint a basic heightmap to lay in the general shape, or if that app lets you manually draw elevation do so. Basically define the high ground and from there you can do water simulations to erode…
Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…