Hi! There is something I would love to do in Maya (Max is fine too). Basically I'd like to be able to select edges on a polygon object, and render them to texture with a preset for edge thickness. The reason is, I like to 'paint' darker values were some particular edges are located on the model (especially for mechanical…
Hi :) Im having a bit of a problem with my normal maps, they bake out fairly clean but I am having a problem with the edges of them. I've attached a couple of screenies to show the problem, but im basically getting some 'black edges' along the edges of my low poly mesh, but they only seem to appear from certain angles. Im…
Hello everyone, Recently I came across something that I had never seen and it's driving me insane to figure it out. I am used to do, and to see all around people using 2 support edges around a corner to get a smooth result. Example: That's very common. Problem is, I was checking a model from a game ( no other reason than…
Just recently realized this problem. Is there anyway around this? The issue is the surface you are looking at, towards the edges thinks it points away from the light because the normal is smoothed and therefore is dark. http://i25.photobucket.com/albums/c85/lego-botz/MWLL%20Dev/PBTSBasis.jpg I suppose all 90 degree edges…
Can you constrain circularise to only move the verts on their edge. Normally in this type of instance in Max I just set verts or edges to edge(or whatever) constraint and then use regularize to make a quick circle without throwing the surface out to make the loops into a circle. Can't figure out how to force circularize in…
Modo's edge bevel tool is a pain on low poly objects. It has been debated for years and Lux have simply ignored it which is a shame because I doubt that it will ever get fixed. Maya has nailed it btw ! The problem is edges that connect at 45 degree angles creates a mess: Solution A increases the tri count and we want to…
Hi, is their a way to get a hard edge after smoothing a model (smooth mesh preview)? The "preserve hard eges" checkbox seems to do nothing. And I don't mean closer edge loops but a real hard edge. Thanks in advance.
I want to first select all open edges, but polySelect -eb doesn't select open border edges which I have numerous on my mesh, followed by merging those edges (MEL)polySelect -eb (missing a value)? polyMergeEdge -fe
So I have been out of the 3ds Max game for a while due to using Maya at work and now that I am getting back into Max with some personal projects I have run into a snag. In Maya you can smooth an object and harden specific edges. In Max you assign entire faces to be smooth and separate things by different smoothing groups.…
Hello, I am wondering if it is possible to create an edge parallel to another one? I have this arrow shaped object, but with connect I am not able to get a parallel line. Chamfer wont work for me either because I need that straight edge. The red line in the picture indicates where I would need my new edge. I hope one of…