Hi
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Im having a bit of a problem with my normal maps, they bake out fairly clean but I am having a problem with the edges of them. I've attached a couple of screenies to show the problem, but im basically getting some 'black edges' along the edges of my low poly mesh, but they only seem to appear from certain angles.
Im just wondering what the best way to clean them up / get rid of them would be ?
Cheers !
Looks ok at this angle
![normalproblem001.jpg](http://img88.imageshack.us/img88/5462/normalproblem001.jpg)
Getting black edges seeping through at this angle though
![normalproblem002.jpg](http://img580.imageshack.us/img580/2273/normalproblem002.jpg)
Replies
If this is just a small area on a larger mesh, its fine
If this is an area you'll see up close, adding more geometry(matching the high closer) will help.
The artifact is simply because of the way the projection works, you might find some useful info here: http://www.polycount.com/forum/showthread.php?t=81154