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Normal map 'black edges' only from certain angles

Hi :)


Im having a bit of a problem with my normal maps, they bake out fairly clean but I am having a problem with the edges of them. I've attached a couple of screenies to show the problem, but im basically getting some 'black edges' along the edges of my low poly mesh, but they only seem to appear from certain angles.

Im just wondering what the best way to clean them up / get rid of them would be ?

Cheers !



Looks ok at this angle

normalproblem001.jpg


Getting black edges seeping through at this angle though

normalproblem002.jpg

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