Better! Consider what other light sources there might be, outside of the camera's view. It's more interesting for the eye if there are fill/rim lights in addition to your key light. Also, is the hallway totally dark? And why aren't the ceiling lights on? Think about the narrative you're trying to tell with this lighting,…
Hi everyone I'm trying to make my first Arch Viz, and I'm having trouble setting up any lighting inside the building. As you can notice per the image above, the light entity is not providing lighting as supposed on the ceiling or walls, just the half of the radius (in fact, if I go to the next "floor" I can see the other…
Hello fellow polycounters, I have a problem that i kinda fixed but not really. Basically in my church project i have set up a load of spotlights outside the windows (which are a single plane) and have light shafts bleeding through the windows. It looks great except im using 16 dominant spotlights, which work and give me…
I have not found many websites, but instead just reading sporadic articles related to film/VFX lighting and talking with other experienced lighting artists both in house and externally over the web and such. Here is some general workflow/tips I have gathered over my short tenure so far as a lighting artist: One major point…
some other flags I like to check on dynamic objects in UDK: Synthesize SHLight ... ON this will attempt to recreate spherical harmonics ... generally makes the object look nicer / do some cool bounce light effects. Use Boolean Environment Shadowing ... OFF UDK uses two lighting models; one for objects in shadow and one for…
Can I let a mask follow a directional light for instance i build a mask that blends between city night lights on a planet and day time. now i want the directional shadow light to follow my mask. meaning if i change the directional light the mask follows. any input would be great.
This sort of lighting would generally be created with an HDR panorama image of the sky used for image based lighting, and a directional light used for the sun. You might want to remove the sun from the IBL too so you're not rendering the sun "twice". The overall lighting contrast would be controlled by varying the…
I'm getting a dark shadow under the middle bricks, There is a lot more light getting bounced around in the actual photo, is there a way to emulate this in UDK? I know I can add some fill lights, but I'd like to get the lighting to match a bit closer before adding the fill lights.
I´m unable to achieve a light turnaround when i have those occlusion/cavity maps( used for accentuate the tertiary details in the skin mostly) and having an sky HDRi enabled for reflections and additional lightning. This was using Marmoset Toolbag 3. Is there anyway via custom shaders/using the new Timeline editor with a…