I've started a new coffeehouse / chalet environment in Unreal with a retrofuturist/funky vibe. Some materials are placeholder, and I am still experimenting with lighting - currently using dynamic, but I may change to using static. I hope to be able to finish the scene with a relatively small amount of props.
Hey guys, I started a wild west environment earlier in the week and I'm to texturing my props and buildings right now. I'm just wondering how it's looking at this point. Here's what I managed to get fully textured sofar. Feedback greatly appreciated! More to follow.
Looking for a mid level Environment Texture Artist with 2-3years feature film or video games experience. Must be proficient in Maya or 3DS Max. If youre interested in hearing further details on this position, please feel free to send your resume in word format to nicole@damconsultants.com
Hello, i'am doing an environment and I must screengrab-it from 3dSmax. I'll use a second uv channel for the global AO. My question is what shader is my best shot. Xoliul's shader doesn't have a AO multiply so shall stay with Standart shader? Thanks
Hi! I've been working on this environment for a while now. I'm building a campus of an academy. It's still wip on most parts, but I´ll be updating this thread as each part gets closer to a polished state. older images in the spoiler, here are the lastest ones Thanks for checking this out! If you want to follow the…
Hello! This is my first post here at Polycount. I want to share some of the work I have been doing the past couple of weeks. This is an environment I made in UDK. The models where made in Maya and most of them I took into Zbrush and made highres models. This are the final screens of the level, please feel free to comment…
Hey everyone, I'm looking for a critique for my Environment Art Portfolio. I want to see if I'm on the right track regarding Composition and Story Telling mainly but any other critiques, advice, and tips are greatly appreciated. Artstation: https://www.artstation.com/matthewnichilo
Hey there again, finished a new environment piece based off an ancient, crumbling Roman baths, converted into a shrine to Aphrodite. Hope you guys enjoy. Link to Artstation with more shots: https://www.artstation.com/artwork/0XqNZK
Does anyone know of any information on how the environment textures / shaders are put together? what maps they have, how they blend etc. There is an absolute ton of information about characters but not found to much info on characters! Thanks
Hey guys, we're looking for a couple extra freelance environment artists. Lowpoly handpainted diffuse only work. If anyone's interested please shoot me an email syaped@hotmail.com Cheers!