been experimenting with joint placement and skinning in earlier stages of modeling. found that the split branch order smooth skin cluster option allows for successfull retreats from modeling mistakes cly_armature 1 > http://rogerklado.web.officelive.com/Documents/cly_armature.zip /* cly_armature.mel v.0.1 // Roger Klado…
Think about how the article would be made and split it up into those pieces but keep it as one model. Place a subdivide modifier on the model and increase subdivisions to 2. See what the modifier does to your model and add edgeloops where needed. dont apply the modifier until you are satisfied with the result. Without any…
Good modeling (and UV'ing) is such a fundamental part of any 3D workflow that you should definitely learn how to do it regardless of your specialisation. Building clean meshes with decent edge flow is a skill that will translate to whatever you're modeling, so learning how to model and unwrap a gun doesn't mean you can…
Hello guys, first of all I'm glad to be among you all, and now I'm confused. Could someone please help me with showing me the below methods? * Build out * point by point * Edge extend * primitive modeling * box modeling * patch modeling * texture and animation tools * dynamics * subdivision and are there any other methods…
Hey Guys, Looking for work/employment, live in Sydney, Australia. Absolutely willing to relocate for the right opportunity, also willing to do Freelance. Proficiencies: Hard Surface Modeling High/Low Poly Modelling Environment/Prop Modelling Sculpting Photo Texturing Procedural Texturing (substance) Contact:…
Hey there, I'm currently on my 15004th attempt at box modelling a head and the realization that I cannot 'get it' is starting to hit. I'm ok with the 'edge-extrude' point to point method of head modelling, but not only do I find this next to impossible without ref planes, it's slow. I would love to be able to just quickly…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…