What I took away from that session was that provided that you have great foundations, painting skills, and design sense, you then can create something pretty awesome with more tools/options presented. It doesn't mean that the other method is obsolete, it just means it serves as an underpainting/sketch. The difference is…
Thanks for the help so far guys. Ok so i still have;nt manage to figure out the overlapping i am about as useful as a bag of hammers when it comes to Mel. I have a new question either way, i want to create a boundry which is adjustable using two intSLiderGrp. So say a limit on the x and z axis which the user dictates. Then…
Hey guys, Just wanted to share with you all a video tutorial I did for creating tiling textures and normal maps using ZBrush. The video can be found here: http://www.cg-tube.com Runtime: 1:30:00 Skill level: Beginnerish It's a bit long... But covers the entire process i used to create the texture in the example.…
Hey guys! I'm working on a character right now and I'm starting the uv's. I work with the clone and when I'm satisfied I copy/paste it on my model. I noticed that when I paste my uv's the creases that I applied previously with zmodeler are deleted. It's really annoying since I have to go through a lot of subtools and I was…
I've recently discovered the beauty that is using substance designer to create UI elements. Have many people tried this? Especially with the new text node, I don't think I'll ever need Photoshop again. The nondestructive workflow is a massive boom for this type of work. Now of course, I could see issues if you needed to…
I wanted to start this thread to learn more about creating better spec maps. Spec maps always seem like they get no love and are just an after thought to most models. I'd like to hear any techniques, facts, links, good examples or anything related to creating great spec maps. How are you using color to make your spec maps…
Got this game over xmas and really love it, plus I thought the art style is great :) I haven't had any experience in low poly/low texture size work at all, so I really wanted to give it a try. I wanted to try a design for a custom character, which I could also create a rig and animations for. Since its my first 'low poly'…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
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