Got this game over xmas and really love it, plus I thought the art style is great
I haven't had any experience in low poly/low texture size work at all, so I really wanted to give it a try. I wanted to try a design for a custom character, which I could also create a rig and animations for.
Since its my first 'low poly' character I'm not sure if I've taken the right approach in creating it - the first thing that strikes me is the hands may be too blocky, but from what I've seen of low poly characters this seems to be the norm (?) The texture on the head is by no means final, I'd just never painted texture maps before so wanted to mess around with it - definitely need a lot of practice! Anyway, any critique or tips would be great, thanks. :thumbup:
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