Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of…
Indie game art services. Affordable, professional. DesixStudios.com Professional game artwork and animation for indie prices. Experience with every 2D art style, from pixel art, vector art all the way to digitally painted work. Hundreds of extremely happy clients, multiple ongoing long & short-term projects. Working for…
Hello, my name is Parag Lavande. I am a freelance 3D Modeller, Digital Sculptor and Digital artist. I work on all three organic(character), inorganic(architectural) as well as stylized(cartoon) modelling along with fine texturing skills. My deep knowledge in anatomical study and painting gives my work that final aesthetic…
Yeah man, reference, reference, reference. Always start by getting yourself tons of pictures of your subject. I'd go for pictures of Thor in different styles (assuming you're going for the Marvel character, get drawings from different artists so you can understand the key points each artist tried to represent the most),…
im using the displacement maps from xyz.texture i merged then in the RGB channels and everything. but now when i bring them to mari they dosent look right like the picture i provide just know the images size is around 15k.. when i crop a small portion of it it works fine but this is gonna make it a lot harder to paint it…
Can you explain what you want to happen a bit? you want to move the projectile from point a to point b Do you need to calculate the velocity and arc that it follows or do you already have some of tha information?
I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
Hello everyone. My name is Sergio Heer, I want to say that English is not my native league so I apologize if I make mistakes when writing in English. The character that I use for my project is the prince of Persia created by Jordan Mechner in 1989. I selected this character that in video games has many movements of Parkour…
I don't see blender making any great strides for some time - i think it'll happen but I don't think it'll happen very quickly example reasons that aren't silly - The studio probably has a 15 year old Maya toolset which they don't want to rewrite - I've rattled on at length about DCC agnostic tooling on here in the past -…
The model above looks correct but extremely dated. I had to google N64, was never into it. There are threads here you can use as a starting point. In this forum there is hand painted stuff and low poly art. Have a sticky nose.