Hi Polycount, I have a quick question about recruiters that I havent been able to find an answer for through researching online. When a recruiter applies for an artist to a job, is the potential employer notified that the person applying is a recruiter or are they (the recruiter) simply pretending to be the artist they…
Hey guys, I'm trying to figure out a solution to properly render decals applied to a surface while avoiding any overhang (see attachment) Basically a simple plane is grabbed from a pool, moved to the proper position in world space, then the blood splat material is applied. This works well enough but if the decal is applied…
Hey Polycounters. Characters are pretty much finished. The first shot below is the normals baked using xNormal with an ambient occlusion applied. Extra normal map detail was applied using nDo inside Photoshop. The next 3 shots are the characters at a suitable iOs resoultion; textured with diffuse,normal maps, spec maps and…
I would NOT apply your bake to low poly quads. Your triangle orientation from the bake should exactly match the triangle orientation of the model it is applied to. Leaving your low poly as quads will force whatever 3D program it is viewed in to triangulate in its own way, which may result in a triangle orientation…
It'll re-import the materials as defined in the FBX (or create new ones with the material names in the FBX file if one doesn't exist). You can't change the materials applied to the source files (other than re-exporting the source file with the correct material name applied to it). What you're doing is changing the material…
Hey guys, im creating a gas pipe refinery theme interior. I have alot of pipes with bolts and the bases. Im trying to think how i can have the same UV to all bolts, if i create a single 6 sides cyl, and use REFERENCE to copy it a ton of times when i got back and apply a UV Unwrap to the original nut, will the unwrap be…
I'm having this weird issue in Maya 8 when I apply a second color map. Its on the 0 min -1 max U space and 0 min 1 max V space in my UV texture editor. From the way I learned to do it in Maya 7, I would select the UVs in the coordinate space, change selection to faces, then right click the faces in perspective veiw and…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
As throttlekitty says it's just extra space and for game models you will only really care about the upper right part. In VFX they use UDIMS which go off the 0-1 space but we don't typically use those. As for your questions on materials, no they're handle on a polygon object basis not specifically a UV basis. Picture a…
I think your attitude has everything to do with getting hired in the gaming industry. Right now, I have a phone interview next Tuesday with a company across the company for an entry level Environment Artist position. I am going to continue to apply everywhere until one company says "Come on over; you are hired. Welcome…