So, I normally model all of my objects in a T pose. Recently, I have created a robot and needed the joints to line up with the pivot points of the connectors. In doing this the IK was not working as it should because it couldn't calculate properly without a bend. So, I unbound (removed all my weights) and manually rotated…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
Hey, been running into a problem recently regarding the neutral grey values of the UDK Material Editor. From my understanding Constants are set up representing the 0-255 Color Values into a range from 0-1 0 being black 1 being 255 white 0.5 being 128 neutral grey However, as I've been pushing forward playing around more…
* This project has been commissioned * Hello everyone, I'm looking for an Unrealscript programmer to write a 3D object viewer app with UDK for iPad and iPhone. The app would have the following features: - fixed landscape viewing mode - the entire screen is filled with a 3D scene, which has a 3D object in the center (e.g.…
Hi I'm new on Polycount and want to contribute to this contest too. My goal: I decided to create something close to the original fairytale. But it is something like a prequel scene. I want to show the prince who had previously been cursed by an evil witch. He is looking into the mirror, becoming aware of his new monstrous…
Hi guys, I'm writing this using windows in safe mode + networking, lately been having some problems with rendering using advanced lighting in scanline and some with mental ray. Scenes are around 500k tris, half way through 2nd render the cpu temp warning light comes on and then system freezes with no option but to reset.…
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
I've seen various posts where a similar issue is caused by thin meshes, which I don't think is the issue here. I've made a head model from scratch and have been using dynamesh from the beginning. It's recalculated fine every time until now: When all of these 'bullet holes' have appeared. Their direction appears to start in…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…