Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Hey polycounters! I’m currently working on a Zbrush script to speed up my pipeline to Substance, but ran into an anomaly I can’t wrap my head around. Chances are this is a no-brainer, since I’m completely new to Zscript and not the biggest scripter in the first place. So please DO state the obvious. The script is supposed…
When I say geometry will always render faster, I'm not talking about realtime engines. Games are a lot different than rendering, in realtime engines they have different methods that are technically less accurate but are much faster. For example a realtime engine might only go 1-2 planes back before reporting back the color…
Hey Rmunday, weapons are particularly challenging in 3d, as I'm sure you've discovered. I've played around with a lot of different solutions, but having it game ready adds a whole different level of complexity. Below is a solution where the sword is pinned to either the world or shealth, and the sword drives the IK hand…
Day 7 Reference by Unknown. Found on pinterest with no source & tineye gave 0 results </3) Time taken: 3Hours'ish Notes: Super happy with how this came out! Had some moments where something felt off and I gave it a fresh look and managed to spot some improvements. I dont think its SPOT on but I think the result looks…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for a technical artist with Unity 3D experience who can assist our team…
OK, old thread has dropped off the radar and I have some new questions regarding Maya 2008, so here goes: 1. Selecting a parent highlights all children How can I make it so that when I select a Joint (or any other object with children, for that matter), Maya doesn't shade all the child objects in bright green and display…
Hey guys, first post here as the discords I am in are mainly weapon related, and as ive found these things are very very different issues. I am in the process of making a bunch of buildings. To preface this, I know modular components are very versatile and many of the more basic buildings in the project are comprised of…