LightBox Interactive is currently hiring for the following position: Technical Artist / Character Rigger: Are you a wizard of Mayas dark arts? Can you make Maya do the things that others always wanted and never thought were possible? Can you create a rig that you challenge any animator to break? Harness your dark powers…
This came out of a game I've played in #MD with a few guys a few times. The idea is to take a sketch of a creature, then whoever is playing can grab that sketch and "evolve" that creature by emphasizing or minimizing various traits, making changes to the color, details, etc. Then anyone else can grab that sketch (or the…
Are you half designer and half visionary? If you love to create fantasy worlds that exist only in the far reaches of your mind, we have a place where you can channel your vision and create stunning conceptual art. Join the Cryptic team and influence and illustrate a fanciful universe that will be recreated in a 3D universe…
I have made this list because a lot of people have be asking for it. Legend: R-"Ready" It's model is item ready and the requirements are there. BD-"Broken down" The hero's model has been broken down but requirements are needed to put it in game NB-"Not Broken" The hero's model has not been broken down and there for not…
Orthos Nude Orthos With subD and weapon drawn It's a redone version of this model: I've opted for a realistic look this time and since my last few attempts at that weren't very realistic I finally did what I should have done the whole time: I got some refs from Fineart.sk and started using them. Although the girl I used as…
NI HAO!!!!! o^_^o At some point in the future i'm going to make a new model of you-know-who (HEY I'M NOT LETTING HER GO till I make a good faithful one for my favorite shootan gaems )drenched in normal mapping (the high poly model way not the zbrush or cheap photoshop plugin way) and i'm a bit stumped on how to come across…
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
Shagret: Images Blog/Info I have been working on a game project using the NWN2(Neverwinter Nights 2) toolset for quite some time. While perhaps not as ambitious or laudable as other endeavors here, it has become quite an expansive project and I'm looking for some assistance on a relatively small matter. Hopefully someone…
Are you half designer and half visionary? If you love to create fantasy worlds that exist only in the far reaches of your mind, we have a place where you can channel your vision and create stunning conceptual art. Join the Cryptic team and influence and illustrate a fanciful universe that will be recreated in a 3D universe…
Greetings all: time for the dreaded first post. ;P Just a quick background: I hail primarily from the GameDev.net forums, after having recently taken interest in solidifying my rather sketchy modeling, rigging, and animation skills. I consider myself well rounded in many game-dev-related talents (including various aspects…