I'm currently working on a side-scrolling space shooter project. I have a nebula texture with an alpha so that stars can show through on a separate plane. It looks fine when moving around in the editor, but as soon as you go into play mode the nebulas become smudged and blurry. For awhile it was not a problem, because we…
[ame=" https://www.youtube.com/watch?v=I_P1hGivdXo&list=UUgvh4QDeWF_9Bsyutq6mBxQ"]LostDepths3 - YouTube[/ame] Here's a small UE4 project I've been working on in my spare time. I started with the FPS blueprint template and built from there. The player character BP has jump, dodge and run. I also added camera shakes to all…
So I want to create a mobile game on the newer phones, such as android/Iphone. And the only suggestions I can find are from like 2012 and 2014... And I know tech. has gotten better since then. I just want to know what the triangle count should be, along with other things, I plan to have it 10-35 multi-player, along with…
Whenever I test my map in Unreal Editor when I use the startMOVIECAPTURE command in the editor it saves the movie in my movie folder, but when I play back my movie in windows everything is moving at 2X Speed. I also tried using the matinee movie capture command and the same thing happens even when I set the fps to 30 fps.…
The Rookies, GAME OF THE YEAR – PC & CONSOLE – WINNER, LYRA: THE TRAITOR LYNGRAVE It also won - The Unity Awards - Winner for Best Student Project (see below) You can download the game today - https://www.montebearo.co.uk/lyra/ Lyra: The Traitor Lyngrave is a non-linear narrative driven game with turn based combat. As the…
A couple of my friends just released their indie game Chu's Dynasty. Check it out! "Chu's Dynasty combines the strategic fighting of street-fighter with the multi-tiered 4 player fighting mayhem of super-smash brothers. Chu's then adds a new twist to the genre with time manipulation. Fight through four campaigns and learn…
The Challenge Promode team are looking for some talented modellers to produce a small quantity of high-grade Quake 3 models and assets. The project offers the chance to work with a long established mod team and create assets that will get seen and used by a wide player base. We're looking for at least four player models to…
i am trying to recreate the shaders for water effects in windwaker discussed in this thread http://www.polycount.com/forum/showthread.php?t=98578 using shader forge i have a scene with waves and some rocks. i figured out the waves part with scrolling textures and moving the water plane's vertices using noise. Now i need…
http://www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf "Crystal structure of a monomeric retroviral protease solved by protein folding game players." http://www.pcmag.com/article2/0,2817,2393200,00.asp From PC Mag: "In just three weeks, gamers deciphered the structure of a key protein in the development of AIDS that…
Hello i'm trying to blend two animations from mixamo in 3dmax. i'm working on a game and i'm trying to blend the melee disarm animation into the idle animation; i ca't interplate the position and the rotation of the bones (i'm a programmer but i know a little about 3dmax), i know how to interpolate a box without bones but…