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How many polys (Triangles) / specs should I Have in a mobile game

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skyboyfly vertex
So I want to create a mobile game on the newer phones, such as android/Iphone. And the only suggestions I can find are from like 2012 and 2014... And I know tech. has gotten better since then. I just want to know what the triangle count should be, along with other things, I plan to have it 10-35 multi-player, along with being open world, surival. Ect. It will be fairly low poly stylized, with like 256-512 pixel textures... So just wandering what I would need, triangle count range for players, items, vehicals, props/building, ect. ( I plan to make it in unity )

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  • Eric Chadwick
    I answered this for you in the Unity section.
    http://polycount.com/discussion/175245/need-help-with-poly-count-for-a-game#latest

    You were asking then about making it as a PC game, but the same thing applies for mobile, just 30-50% less all around.

    But with a multiplayer realtime game on mobile you're asking for a world of pain. Connection speeds on mobile are generally shit. That's why everyone is doing asynchronous multiplayer.

    Good luck though. I would love to see someone crack this and make something awesome!
  • Obscura
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    Obscura grand marshal polycounter
    Well. I don't know much about how it goes nowadays, but I was working on some mobile games for IOS 2 or 3 years ago, and while there are many factors, geometry, even back then wasn't an issue. Here I need to note that they used limited amount of materials, really simple shaders, and low texture resolutions...So I made some levels for Iphone games that were around half a million triangles, sometimes more, and it was running without any issue. I remember I even asked about this here, because I was really surprised. I would be interested to see how is this now.
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