The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
Great progress so far. You've definitely come a long way from the first post. I totally agree with BringMeASunkist. It'd be much better practice to sculpt him with a neutral face that you can pose out late. I'd still consider going back and continuing to study the anatomy in areas like the neck and arms. Here's a quick…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…
Hi, I am an artist with a background in the animation and comic industry and I am looking for some help to finish a sci-fi animation teaser for a screenplay/feature film project. I have done most (80%) of the modelling and I am looking to collaborate with one - three 3d artist(s) who would be interested to participate in…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
So here's some early shots of my first of three Final Major Project characters for my third year of university. Posting it here to get some feedback, criticism and advice :smile: Hopefully you guys can see I'm going for a Darksiders theme for this character and with the materials and face I'm hoping to achieve a…
Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…