lots of (non 3dsmax so) FX files here http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html few own: http://www.luxinia.de/index.php/ArtTools/3dsmaxFX
Updated Wanted to do a stereotypical human style spacecraft. Working on the textures n whatnot now. Feedback is very much welcome. 308770 polys Concepted and built with 3dsmax
Hello people, i've been lurking a lot but this is pretty much my first post. I've modeled a house with 3dsmax and rendered in vray and would like critics on this, the design is by Simeon Patarozliev
So I started unwrapping in Headus UV layout and now when I export mesh into 3dsmax back as an obj I get this weird shading issue. I don't know what it is.
Hey guys, I've built a full tree using 3dsmax for import to ue4 but would like to take it into speedtree to finalise things like wind/LOD's/billboards, is there any way to do this?