Hello Polycounts I am a little stuck on an unwrapping problem. I am making a building that has 2 different types of roofs on it. One is a regular slanted part of a roof you would see on lots of house and the other is a cone type roof. (building is semi stylized) All the buildings in the scene will use the same tillable…
Very nice textures indeed! I'm currently practising to make hand painted textures and I'm wondering if you have any good tips? Especially for the grass! Again - REALLY nice textures :)
Hi Everyone, This is my first post on the forum, so if it's in the wrong place please let me know and I can move it. For the past 6 weeks or so, I have been plugging away at my latest Editor Extension for the Asset Store. I am making a hard surface texturing tool for use directly in Unity. Necessity being the mother of…
Hello all! I am very clueless when it comes to batching tools and very not sure how to go to create a graph that will be able to be batched (I guess a simple name corresponding to the map I want to input but still...). I tried to look at the batching tools help file but I am still very unsure still... Very puzzled indeed.…
Hi everyone , A few days ago I have contacted with a company that develop asset's for games and i send my portfolio and resume and get response . "WE SEEN YOUR WORK AND WE LIKE IT. ..NOW YOU ARE SHORTLISTED IN OUR CREATIVE TEAM AS MODELER AND TEXTURING ARTIST , BUT FIRST YOU HAVE TO GIVE A SMALL TEST FOR MODELING AND…
UE3 - I've ran into a problem with my textures and I'm not sure how to solve it, I'm getting this really strange shine on everything in my level, I have no shaders on it. I reimported the textures both with and without compression and it doesn't change anything, as far as I know my maps are fine, here's the spec and norms.…
We are in need of a new texture artist to skin our weapon models for our mod. I will be paying per completed model (payment will be discused between me and the artist interested). Textures will need to be set up in a HL2 format per this tut: http://battletechmi.com/index.php?name=PNphpBB2&file=viewtopic&t=170 If…
I had grown accustomed to saving a texture in photoshop, and it automatically updating in max. Now in 2010, it appears to be selectively updating some and not others. This leads me to have to reopen the texture each time to see it update. Is there anything I can do to make this automatic again? edit: possible fix customize…
So I recently purchased a camera in order to take photos of buildings or objects that I need to model. I figured it can also be used to make texture assets as well, I know that most textures for games are made from photographs. Does anyone have any advice or known tutorials that can help me make better use of my camera?
Hey Guys, Ones again i have a question about textures, is there anyway to clear the seam / edge between two textures ? Like in my sample, between the bricks and the sand is the seam / edge, is there any way to make it look more realistic like real sand infront a a brick wall ?