I had grown accustomed to saving a texture in photoshop, and it automatically updating in max. Now in 2010, it appears to be selectively updating some and not others. This leads me to have to reopen the texture each time to see it update. Is there anything I can do to make this automatic again?
edit: possible fix
customize > perference > configure driver > Redraw in Maximized Viewport checkbox
Replies
It does suck however that you won't be able to get updates on multiple textures if you are using diffuse\specular\opacity
Although if you use a DirectX shader it should auto-update fine
http://www.scriptspot.com/3ds-max/scripts/reloadbitmaps