Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
Urban Wastelands is a post apocalyptic online tactical first person shooter, which takes place in the not so distant future. As the natural resources of fuel and clean water have become scarce, two battling factions have emerged. The Scavengers are the attackers and takers, while the Settlers are the builders and…
[Game Done Just requires animators ] Currently we are a stage where we need to increase the amount of animators we currently have for cutscenes and gameplay related work. The game is vastly completed and only requires some minor character modeling and Animation before we can go gold. We are currently looking for some…
As a Game Producer you will ensure the timely delivery of the highest quality project possible. Qualifications: At least 2 to 3 years experience in managing teams of creative people and projects from concept to release; Technical background is a plus; Must be willing to do whatever it takes to get the highest quality…
I never got into Milkhhape, my first 3D app was 3D Studio v1 on DOS, because at my first job in 1991 they sat me down in front of it and asked me to "make something" with it lol.
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for CG Supervisors to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Waste of time or necessary practice? A long long time ago I used to use Max, but now navigating Max's interface is like trying to communicate with who speaks a different language. For the past year and a half I've been using Lightwave, primarily because a some tertiary study I did. Lightwave basically does everything a…
Hello Polycount! Ready At Dawn Studios released The Order: 1886 a few weeks ago and we thought that now would be a great time for us environment artists to start showing off some of our hard work. A big thanks to Lead Environment Artist Anthony Vitale and Art Director Nathan Phail-Liff for their help, critique and…
I am need of some serious suggestions plz.. (If you are graduate from some art institute, plz share your experiences) I think its quite hard/impossible for intermediate artist from developing nations(with not much resource on Game Development, though its slowly growing) to get a good international job at some good studios.…