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RAD Environment Team, The Order: 1886 Art Dump

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Hello Polycount!

Ready At Dawn Studios released The Order: 1886 a few weeks ago and we thought that now would be a great time for us environment artists to start showing off some of our hard work. A big thanks to Lead Environment Artist Anthony Vitale and Art Director Nathan Phail-Liff for their help, critique and encouragement through this process. This has been an awesome project for us all to push the boundaries of what we can do as game artists. Couldn't have asked for a better, more innovative, creative group of artists to work with.

Keep an eye out for Tony's forthcoming tutorial on our Overlap Sculpting process, a staple in our texturing pipeline.

Enjoy!

Erin
Environment Texture Artist, Ready At Dawn Studios



As an Environment Texture Artist working on The Order: 1886, I was responsible for the creation/selection of materials used in the United India Company exterior, Hospital Lobby, and Tesla's Lab. The images below are a few of my favorite material creations, the ones that I am the most proud of. Some of them are used directly in a level and some of the studies are part of a common library of materials that we all draw from.

You can see more of my work at erinmckown.com or erinmckown.artstation.com

erin-mckown-tile-1.jpg?1425420539
erin-mckown-tile-2.jpg?1425420468
erin-mckown-tile-3.jpg?1425420470
erin-mckown-tile-4.jpg?1425420474
erin-mckown-roofing-2.jpg?1425420528
erin-mckown-roofing-1.jpg?1425420526
erin-mckown-wood-1.jpg?1425420477
erin-mckown-wood-2.jpg?1425420536
erin-mckown-gravel.jpg?1425420480
erin-mckown-metal-1.jpg?1425420483
erin-mckown-metal-2.jpg?1425420485
erin-mckown-patina.jpg?1425420523

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