Waste of time or necessary practice?
A long long time ago I used to use Max, but now navigating Max's interface is like trying to communicate with who speaks a different language.
For the past year and a half I've been using Lightwave, primarily because a some tertiary study I did. Lightwave basically does everything a modeller needs, I won Australasias biggest game art contest last month just using it for modelling, and if it aint broken then why fix it? I also use Modo, which is fuckin genius, you can just select wether you want the hotkeys to be set up like Lightwave, Maya or Max, I use it for things that Lightwave cant do like use viewport shaders etc.
I guess Im asking if you guys think switching to Max would be the right thing to do, more and more studios seem to be using it. Im concerned how this would effect me switching from freelance to working in a studio, I assume I will have to use whatever they use, that is if I can get a job when most are specifying max experiance is preffered. Also if anyone has any tips on how to make the jump easier that would be cool
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Personally I much prefer Max's modelling tools over LW's, although LW does havea few nifty tricks that Max can't manage.
Learning to render in Max would be an asset, I couldnt get a proper beauty render out in the last comp I entered because LW cant render Tangent space normal maps properly and Modo's renderer is more geared towards rendering with GI and HDRI etc.