Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
So I've been using Zbrush for a bit now and I usually create my base mesh in zbrush with Dynamesh or zspheres. Lately though I've been enjoying going back and creating low poly characters and I usually just create them in Modo or Maya quickly. My problem comes when I go to bring them in Zbrush. I usually just don't have a…
Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
ohh yeah this is also a key point. making chairs and small objects for decorations just wasn't interesting for me so i forced my self to do creatures. however i still suck at it i have improved and now that i have creatures i need enviorments to put them in to animate so im now going back to that and thinking of this would…
Karma [Great Mother Bear] Hi everyone! My idea is Karma,When you are a support team lolHope you will like it! My work : https://www.artstation.com/mtu step1 step2 Step 3
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are omnipresent? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there,…
Hi guys, here's my update 1. I struggled to create the fish tank with one texture. a new technique for me and an exciting one. spent around to weeks until finding a satisfactory look: I will use it for the small tube for anyone interested: I used xNormal for creating heightmap, and used it later for the parallax occlusion…
A
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