I was experimenting with making lowpoly assets on one UV map using stacking and because you cant use baking on stacked meshes in painter ( at least i dont know way, well beside adding UV-s later, i make short Tutorial /my Experience modeling my one pic i found on net old Pannonia house around 7100 quads (no interior) i…
So, I don't know how many of you have seen the show on Discovery called "How it's made"? I have a love hate relationship with it (it's simultaneously very interesting, and incredibly boring.) Anyway, I was flipping past the discovery channel the other night, and saw someone working on a character in Max. Turns out the show…
I'm making a male hero kind of character, haven't decided what direction to take it in so I'm just building a generic base at the mo, any proportions/edgeloop advice would be most welcome cheers
I prefer to use Xnormal to make the cage. If you change the cage and light colours it makes it super easy to see any protrusions. I always thought the projection modifier in max made it quite hard to see what's going on.
Hey guys I am currently writing this upsidown whilst squinting my eyes and developing a headache. Clicking links is hard. Gonna post a link to explain before I throw up... urgh... excuse any typos, for obvious reasons. http://therevolvinginternet.com/
I've been trying with no success to force a dominant spotlight actor cast dynamic shadows only. It looks alright on the editor viewport (with real time dynamic shadowS) but as soon as build lighting and hop into the game it turns into static light! Anyone knows how to do that?
Dude, what crawled up your ass. I like Belias.. he's done nothing wrong. I'm sure he realises its just a joke. To make fun of him is not, I repeat, not my intention. Belias, I'd just like to say I'm not making fun of you mate. Rock and roll, yeah? :) EDIT : Plus! he called me "A talking animal" :)
Allright, first let me say hi... it's my first post in YEARS and i don't think anyone will remember me. back then i was still very young and never really got any great models. now about a month ago i decided to give it a try again and downloaded blender.. then after experimenting with a few models and coming back here i…
Hello Lloyd
here This is a job posting for: 3D Artist / 3D Designer What I’m
looking for is 2 character models highly detailed male and female with 3
alternative outfit they will be highly stylized with accessories featuring
different times lines, Think dragonball / transfromers HERE ARE LINKS AND EXAMPLES…
im using 3ds max 2014. http://i.imgur.com/KInzzzU.png in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures). as you can see it works on the scale but not on move.. any ideas?