Allright, first let me say hi... it's my first post in YEARS and i don't think anyone will remember me.
back then i was still very young and never really got any great models. now about a month ago i decided to give it a try again and downloaded blender.. then after experimenting with a few models and coming back here i learned about sculptris which i tried yesterday.
i'm quite amazed with what i managed to squeeze out of it even without a reference, so i decided to come here to have my ego shattered and rearranged in the right way.
i'm quite happy with the face so far.. tho something is wrong and i can't put my finger on it.
i would appreciate some crits n hints.
oh and i'm having a hard time with the ears.. is there a good way to smooth things out without making them thinner at the same time? also i keep cutting into the backside of the ears to increase the distance between head and ears a little.. but then the mesh gets wrinkled and twisted in odd ways and i have to use smooth, which then closes the gap i just made almost as much as i dug in.
so far i have mostly used the draw, grab and smooth tools... bit of scaling and rarely flatten...
here are some pics:
Replies
And isn't Sculptris great? Keep it up, man.
You just need to look at more refs and more practice, good work for the first sculpt.
Much better than my first ; )
there are still some issues with the feet, the hands are the same on both models.. i guess the male hands should be made a little wider and thicker... and the ankles should be slimmer on both models
before i continue adding more detail to the models, i'd like to get some crits on the overall proportions. an overpaint would be very helpful.
AsaNYC : yea i love it =D
i'm not entirely sure i understand what you mean about the curvature of the eyes. do you think the part closer to the nose should be dragged down a bit?
dansher: d'oh
attattattack: yea i know it's far from perfect.. however could you please be a bit more precise as to what's throwing it off the most? when spending so much time working on a model its often hard to see the mistakes you made yourself...
i'm glad you think i'm off to a good start, thx
EDIT: and yeah.. i need help with the female face... something is terribly wrong with it, but again, i can't quite put my finger on it.
EDIT2: some pics got removed
The ears look a bit too flimsy and thin. The position of the ear, should generally line up with the bottom of the nose and the eye, or at the most no lower than top lip and not too much higher than the eye.
Look some proportions images:
obviously the eyes are only half finished... but i really need a break now.
thx for your tips calabi
fabio brasilien: excellent! thats what i was looking for.
the next update should hopefully have the proportions fixed.
thx!
I'm not expert on anatomy but here's what I think.
For the face the head is too tall, the eyes are too big and too wide apart.
The distance of the eyes should be roughly be a length of one eye.
thank you all for your criticism, it has helped me a great deal.
in addition to the hi poly models i have now created normal mapped low poly models.
the female model contains nudity
EDIT: things i just noticed myself:
the ears need to be pulled forward a little, the arms are a little too short, the female forehead is still a bit too large and the male elbow needs to be pulled up.
the hands are too slim and too long.
anything else?
Your progress is good otherwise, keep it up!
i'll look into that tomorrow, and raise up her eyes a little... that should help make the head less egg shaped.
EDIT: allright i went ahead and did a quick fix right away.
is this looking any better?
I think this model is great for a first sculpted model. I guess you've never done any realistic human models before?
other than that i have also been working on some weapon models
heres an example of what i'm working on right now
i'm doing these for a small educational 3rd person game project i'm working on.
so once i get the poportions sorted out, added some finger/toenails hair and clothing, and added some more functions to the game (currently it's just walking/running/jumping/shooting and physics with the male model and the gun)
i'll compile and upload the thing for review.
i'm using the blender game engine btw
so far i only have a little experience in modeling and animating, so it's gonna take a while till i get there.
Your gun looks good but the lighting in your scene makes it hard to see the details. It's too bright from one side and too dark from another.
well no matter.. the gun i don't really need much help with right now... i just downloaded a ton of new reference pics and i will upload a new pic once i have put more details in.