Heyo, I'm having a strange problem in 3ds max (default and mental ray renderer) where as you can see below my textures start to blur horribly as they get further away from the camera and towards the vanishing point. No camera or render effects are enabled and as you can see by the second pic form the opposite angle it…
Whenever I pan in ZBrush (alt + right click + drag), it scales the object sometimes. Particularly when I alt + right click + drag my stylus over my tablet, and then release ALT but I'm still dragging my stylus over the tablet slightly so it scales... I have right click functionality enabled in ZBrush, too. I mean, if…
Hey hey, So I've been running into an error where while working with instanced objects for some reason I can't see things I select in sub-object mode. I can only see vertices. Not faces. Not edges. It even persists into unwrap uvw. The problem is not the shaded faces option which is enabled. I was just going to keep…
I have this prolem with a few of my 3ds max files that when i open one of these that it turns off the" Auto Backup Enable" tick box. Since 3ds max was never a stable programm this is a big issue for me, all crashes counted together i might have already lost days worth of work. Merging everything into a clean new file…
That's strange about the sun beams. Maybe it's the type of fog you're using or the settings of the fog or directional light? If you are using Exponential Height Fog, I'm pretty sure you can get sun beams visible from all angles by enabling 'volumetric fog' and turning up 'scattering distribution' close to 1.0. Then in your…
@shelleyabeasley Thank you for sending me your test files. The culprit to this is that there are two meshes that have an inverse scale to them. With the scale being inverted, the Normals are always facing internally and have Back Faces enabled will not resolve the issue. I removed the negative scaling and positioned the…
One last thing I forgot to add; if you choose to quadify that mesh, Ctrl Backspace to get ride of edges If you desire delete the big ngons, go to border and click cap move to vertices (1 key) and use the cut tool; press “S” for snap tool enabled; this is one way that allows you to connect vertices and make edges if you…
Depends. Your options are: - right-click and select re-import - delete meta file (if you have visible meta files enabled) - set "Import Animations" to false, Apply, set back to true, Apply - choose slightly different name for your animation file, delete the old and rename the new back to how it should be Just try it out…
Hi. Migration should have worked, thats the way of moving stuff between projects, because it resolves changed path references. Can you write down the steps of how you are trying to migrate? The "following modules are missing" error usually appears when you don't have some plugin enabled in the project, that it would…
Looks like emissive value is turned on or the shader is unlit or metallic smoothness values messing up. I would apply just a standard unity shader with you alpha texture and see if it resolves the issue, this way we can leave out texture messing things up. Ignore two side stuff for this test too. Also if you are using…