Today I would like to introduce you to a tool that I've been working on that provides a completely new and unique way to build large scale worlds for games and multimedia. For a full detailed description, and video see the Kickstarter that just launched today…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…
so i'm running into some issues with substance painter. I know i can paint in blender but I like using substance painter. So I have it where i brought my character in painter, he is clothed and has outfit over him and all. A lot of his clothes have the solify modifier and they are applied when i export it. So i bring it…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…
Hi everyone. For this coming year at school, I've decided to work on a complete environment and characters (and hopefully make it some sort of super-simple mod?) using the UDK as a base. I will probably get help from some programmers later on so they can help me setting up the mod itself (seeing how characters won't move…
I did a quick test with a FBX file made in Modo 501 with the latest December 2010 Beta version of UDK. There are some issues: 1. Smoothing groups appear transfer over properly with both FBX options. That's good. Unfortunately with Autodesk FBX the vertex normals appear to be messed up somehow. 2. My object has 2 unique UV…
Guys come on. Let's just drop the insults before this thread gets closed. I don't want to see that happen. This game deserves better then that. So on that note.. this games awesome. I have played the demo on PC (max settings), PS3 and 360. The differences are small. PC looks downright amazing but I don't have the 2 next to…
Hey Bryce, Artist is spelled wrong on every one of your images in the bottom right corner :( I'm liking your train and tank but they're not finished! I got told a lot not to post unfinished art because it made me look like I couldn't complete what I started. It also looks awesome just to see the finished product for the…