Sup guys, I’ve lived here in San Francisco for the better part of 3 years now. Recently I’ve been looking for a new place in the city and have come to realize housing in this area has become pretty difficult over the past couple of years. It seems like now a day the most efficient and affordable way to do it is to find 2…
Hello Everyone, I am making a game - and someone pointed out that many people have been unperceptive of my game development thus far due to just posting YouTube videos. So, I've decided to make a thread to track the progress of my game in one thread. Below is a picture of my most recent artwork for the game. Criticism…
[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…
Hi everyone. I am currently taking on the challenge of building a game per month. My first game is a 2D side-scroller. I am using the unity engine. There is a mechanics test build on my website. http://jonathonkaufman.webs.com/builds It is currently made using the unity web player. If anyone knows how to post with unity…
Our artists honor the unique aesthetic vision of each project and work to make all aspects of the experience beautiful. The team is comprised of 2D/conceptual artists, 3D modelers, technical and effects artists, and animators. We are seeking a talented VFX Game Artist to work on projects ranging from online worlds and…
VascoGames BV is looking for a talented 3D game artist to add to our small team. In this role the 3D artist will be busy with various aspect of 3D tasks like: creating FX both in 2D & 3D, optimizing 3D assets for mobile, taking care of textures. But also tasks like creating new models, motion graphics, compositing…
Hello, my name is Kyle and I am a Level Designer/ Environment Artist, I have been spending to past few months with an idea of a game in my head and took it upon myself to start developing the project solo. After getting a blockout of the map for this game done and testing out some basic blureprints to get the game at the…
is it really appealing to have a job where you just sculpt (or texture, or....)? i tend to get worn out when working on an asset for weeks and will rejoice at any chance to work on a different aspect of it to get a fresh angle. sound horrible to just do e.g. head sculpts from scan sources - for the duration of a project.…
Yo! It's Khufu (means Cheops)- magical monkey from the underground oasis, character done for casual game Ancient Quest Of Saqqarah (www.SaqqarahTheGame.com), developed by polish development studio, Codeminion. Demo of game you can find here: Game Club Cafe. It's a hipoly model done in max, rendered with scanline and get…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…