What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
Asmuel: Thanks for the kind words. I wasn't going to enter the comp, but figured I need to do another character seeing as I've been doing a lot of environment work lately and a few dudes from work were entering as well. indian_boy: Interesting take on the whole god of death. Initially I was going to do a beautiful woman,…
Im apparently the only person who liked the old body at all, so Ive smoothed all of that off and sculpted a couple more anatomically correct muscles on. I also flattened the lips way down. I think I am getting much closer to the picture in my head. I wish I could find the original picture, but Im not sure if it ever even…
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Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
Hi. This is a solo project I'm working on to create a fully controllable 3D character in Unreal. This is a character I designed awhile ago and drawn here and there, but I recently started thinking about the idea of making her a playable character, with gameplay that focuses on spear and pole arm-based combat. I've never…
I am advertising on behalf of my client, I am the projects animator and need some serious help with cleaning up character skinning! You would be working directly with me if the project lead decides to hire you for this work. Project: Croix Blade Requirement: Top class skinning artist, must be confident with weight painting…
ok this question has been bugging me for quit a while . and finally i found the place to ask it . in video games where the character can change cloth or armor how do they go about doing that ( from a modeler perspective ) do i model the head , body and cloth separately ? example : check the link…
Hey fellow Polycounters! Thought I'd start a P&P before I get too far into my adventure. Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame. I'm working with Maya and ZBrush then exporting into .STL, which will…
Naughty Dog is hiring. We are the creators of the Uncharted series for the PS3, and we are currently seeking a dynamic artist. Responsibilities: Breaking-up environment geometry and running Maya and/or Houdini dynamic simulations of their destruction. Preserving existing UV information and generating new UVs as needed…