Hello folks. After playing SH2R I was curious how to make cloth and plastic like game has in hospital basement. It might not be physically accurate, but most of the time looks convincing enough and most importantly - pretty cool. A is straightforward, this kind of thing I can do since this is what most tutorials show -…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
Hi Polycount! In my neverending adventure of unemployment I've been enjoying recording some of my personal projects and uploading them to Youtube, so I thought I could share them here too. Here's a fanart of Jeanette from Vampire: The Masquerade - Bloodlines I just finished recently.…
I really hope this is the end, because to have the thread devolve into discussions about head shaving then finish with poetry is just perfect. Happy 2025, polycount :)
I have a rectangle whose long side I would like to make parallel to another objects edge. I have tried all my newly learned tricks and nothing is sticking. The closest I have gotten is moving a corner of the rectangle to the edge I want it to be parallel to but this only gives me 50% of the solution... I have tried…
Hi, I am learnning 3D modeling. I've been working on a car lately, and I'm basically done with the modeling , and starting to unwrapping UVs. I was originally going to put part of the car frame and the wheels on one UV map, but my teacher recommended that it would be better for me to put the wheels on a separate UV map. It…