This weekend I joined my first Gamejam in Austin, TX that was hosted by Maestro Interactive Games. The theme was a music game or App in 48 hours. Credits: Audio: Monty Goulet Programming: Chris Steinberg II Art: Chris Trevino, Eric Price, Lee Amarakoon https://www.hackerleague.org/hackathons/whammy-jammy/hacks/teknotrak It…
Damn, he wrote lot of great books and I really enjoyed some of the game adaptations of them as well. :( http://www.gamefront.com/tom-clancy-66-has-died/
<u>DEADLINE IS NOW AUG. 24TH. UPDATED 7/30/07</u> This is going to be a deviation from some of the previous challenges and it may not be too well received, but we are going to give it a try. The Details The object of this challenge will be to take a piece of traditional, non-digital art and reproduce/ reinterpret it in 3D.…
SENIOR ANIMATOR A Next-gen AAA-titled video game company in Northern California is looking for a Senior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a Senior Animator you'll be using cutting edge hardware and software for the animation of some of the most…
Are you a superstar Asset Artist who wants to work at one of the industry's leading developers??? Can you: Demonstrate both hard and soft surface 3D modelling techniques? Demonstrate PS3 / Xbox 360 quality texturing (Diffuse, Spec, Normal)? Demonstrate the ability to UV complex objects efficiently? Demonstrate a…
ok guys, i have 3ds max ,mudbox,soft image sooo i wanted to make a gun like this in high poly and low poly (that can game max detail in cry engine without lagg ) i want the max poly for a gun or mesh that can make a compete game and some good tutorials that can help me but snice their is none out in gun designing(modeling)…
I'm really puzzled by this, it's not necessarily a scripting question, but it's a problem that prevents a script from working on multiple installs. Problem: the material editor window width seems to differ randomly (probably not, but seems so) between different max installs on different computers. Some computers will have…
As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not…
Hey guys 3rd year is coming up and I'm practising over summer. I'm starting with this blockout of a ship I'm doing. This ship will be rigged, animated and comped into a scene aswell as changed into a game res asset so I've began with a blockout (still in concepting stage) it'll also have a rigged interior. The ship is an…