This is a scholarship that my company does every year. There is a competition from which one individual is selected to win 10k in tuition funding as well as a paid internship at Daybreak games for up to 8 weeks in San Diego. The past winners have all been extremely talented artists. It would be awesome to see a higher…
WIP I sculpted, retopped and unwrapped and textured Steven Van Zandt for my university assignment. The end result will be rendered in Unreal Engine 4, here is some renders from Mental Ray and my progress so far. Mental Ray and wireframe Steven Zbrush Sculpt Screenshots from UE4, Testing materials and hair, not happy with…
Cheap/Ely; as stated, fraps is not an option, but thanks for ignoring what i actually said and giving me some useless advice anyway.(This is not aimed at you eric, i know you're actually trying to help =P) I think the fraps sound issue has something to do with vista, the beefy demo machine we wanted to use for recording is…
I just got a "dream job" at 3D-related company. It's good, I like it there, everything is great. But when I get home and I want to do my 3D stuff, I just can't. It feels totally strange to me, I feel uninspired, I have no ideas for what should I create. Do you guys know this feeling? What should I try to do?
Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…
Hey all! I'm working on an environment based on Links House from Breath of the Wild. I've been trying to make this look similar to the art style of the game. I've added more to the house so it wouldn't be as empty and interesting. I've been having trouble lighting it, many issues with shadows not appearing or just looking…
I am making a ico/sotc inspired game with the Unreal Engine 4. The game is about a human like creature, which can communicate with spirits in a paradise ruined by a dark spirit. It sounds generic, but there is a lot more to it. I don't want to spoil potential players. :P If you want the full story just leave a PN. The…
Seems like some specular/diffuse/sss/bump/dirt problems all mixing together. Might be easier to help if you explained your workflow? Sorta looks like you texture projected photos for the diffuse, used the diffuse to drive a bump/displacement (I guess would be why you have inverted freckles on the left (our left) side of…
[ QUOTE ] eeeh, well my reputation is already ruined. .. . [/ QUOTE ] >>Snap goes the rubber glove<< Polycount 101: Well thats what's different about polycount, most of us don't coddle people. Pimpin&Previews should really be called "rip my art apart and tell me how to make it beter" but the name is too long heh. Most of…