WIP
I sculpted, retopped and unwrapped and textured Steven Van Zandt for my university assignment. The end result will be rendered in Unreal Engine 4, here is some renders from Mental Ray and my progress so far.
Mental Ray and wireframe
Steven
Zbrush Sculpt
Screenshots from UE4, Testing materials and hair, not happy with this. (new to UE4)
If there is anyone out there in cyberspace who would like to give me feedback on my work, it will be very much appreciated. I really am enjoying making 3D art, and want to become better!
Happy New Year!
Replies
If you want to render in Unreal, here are two helpful resources for setting up a skin and hairshader:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Human_Skin/index.html
https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material
Other than that, are you sculpting in orthographic or perspective mode (I never know how to do this right)?.
Compared to the zbrush sculpt, the mental ray render looks a bit stretched to me, if you did sculpt in orthographic, try turning down the fov of the camera.