I'm trying to figure out if it is possible to scale/transform by specific units. Ex: I created a box 256 units. I want to squish and scale the box on one axis by 128 units. I just want to type it in the transorm box instead of zooming in on the grid and watching as I transform from unit to unit. Haha. But it does not work…
Hi guys ! I would like to make some experiment, and try to 3d print a game scene, but it turns out to be a real challenge in itself: To 3d-print anything, the geometry needs to be waterproof, and the game scene is composed of hundreds of props (I guess a lot of them not waterproof themselves). I have a way to export the…
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Play transformice. It's co-operative, physics based, and predominately a game about the rat race. [ame] http://www.youtube.com/watch?v=PGW7YRMzbwE[/ame]
so i transfered attributes of the sphere to the canopy. But i cant delete the sphere cus its connected to the canopys normals now. This is not mentioned and would be really nice for some enlightenment on the subject. Since when i then select the canopy, export it to fbx, and open it inside unreal engine, it has the sphere…
Which app are you modeling and rigging in? The general workflow usually goes as follows: * Model/Sculpt high poly (if there is one) * Model low poly (optimized geometry ready for a game) * Materials (UV's baking and shader work, usually in the engine) * Rigging (create the skeleton, controllers and constraints) * Skinning…
Blender has made a lot of strides forward in UI and usability with 2.8. If you haven't tried it recently I recommend giving it another look, speaking as someone who has bounced off it multiple times in the past. Blender now has a hotkey (keymap) preset called "Industry Compatible" that replicates a lot of hotkeys from…
Hello, im very new and i dont really know how to look for information, for what im trying to accomplish So i hope someone can lead me to ressources, to what im trying to do. Im trying to do some basic texture editing in an existing game. Up until now, i always edited the texture with gimp by dragging cutouts of other…
I've tweaked the procedure to print transforms directly, here it is: import maya.api.OpenMaya as om
def getInstances(): instances = [] iterDag = om.MItDag(om.MItDag.kBreadthFirst) while not iterDag.isDone(): instanced = om.MItDag.isInstanced(iterDag) if instanced: transformFn = om.MFnTransform() transformFn.setObject(…