Hello,
im very new and i dont really know how to look for information, for what im trying to accomplish
So i hope someone can lead me to ressources, to what im trying to do.
Im trying to do some basic texture editing in an existing game.
Up until now, i always edited the texture with gimp by dragging cutouts of other textures on a copy of the texture, injected that into the game and repeated that until it looked kinda okay. With very extorted maps, this isnt really a feasible way to do it. So i thought 3DS Max should be able to handle texture mapping better.
I imported the mesh of the ingame model in 3DS Max 2020 and applied the original texture to it. With that i get a good look how the texture is mapped to the modell.
What i got and what i want to use to fit to the map
My question is now, how can i use this, to apply a differently structured texture to be "formatted" like the map, my model wants. Sadly, i can only inject textures into my game, so i cant change the mapping of the model (or the model at all), only the texture.
I hope this is something that is possible, because im aware im coming from the wrong angle at this, as in, normally you generate the map to fit a texture and not generate a texture fitting to the map.
If somebody could give me a name of a technique that i can google, would already help me a lot.
Thanks for you time.
Replies
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Rendering/files/GUID-37414F9F-5E33-4B1C-A77F-547D0B6F511A-htm.html