At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hey guys, I've been working on this model for about 6 days now, we're doing it as a character design assignment for the school I go to. If its possible for you guys to give me some feedback on the texturing or the model itself, that'd be fantastic, I just can't quite pinpoint what is exactly wrong with my model or how I…
Hey all! My name is Paul and I'm a VFX Texture Artist. Over the past 5 years, I had the chance to work on some really cool VFX projects as a texture artist. I'm starting a new Channel on Youtube where I plan to share with you a bit of what I've learned. Most of my content will be focused on training our eye to see details…
Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
Hi guys could someone help me with those problem? when I adding texture in my case and trying scale it down I lose all detail. I trying use most of techniq for resize but nothing good what it good workflow for it if you use traditional textruing with Photoshop w/o Substance Mudbox etc
Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!
I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…