I need to start practicing some hard surface modeling to fill out my skill set. So I thought I'd try my hand at one of those way-cool sci-fi space suits. I've seen some amazing examples around here recently that really made me want to give it a shot (I'm looking at you, Hazardous). So here's what I'm working on. No…
Hey polycount people! This is my second post on the forum (the critiques are great so i hope to upload more stuff in the foreseeable future). below is a picture of a sci-fi female engineer im working on for a game called 'Minerva Union'. The game is being developed myself and 3 other guys at the moment so if anyone is…
So I found this concept art for a Sci-fi hallway and I really liked it. I think its the neon lights that attracted me but whatever. I plan on texturing soon so I figured I would post a WIP occlusion shot of it before I get into making the textures. What do you guys think of it so far? Any changes I should make before I…
Hey guys, I have a project to model and hopefully rig different alien races with male and female models. The models will be inspired by TV shows like Babylon 5 and video games like Mass effect. This model is the first alien I finished working on recently. Any feedback is well appreciated, thank you for your patience. The…
Hello Poly counters. This is my sci fi project. Now, I'm working on High res interior (80~90% done). After I finish this step, I'm going to start making small props such as computer, monitor and small tools. Modeling and texture will done quickly because I want to spend more time to UE4. My goal is making short movie and…
Sci fi. God do I love sci fi for that one reason. Spamming detail. It still boggles my mind that even though only a small part is made, and duplicated. the overall silhouette looks amazing. Gj guy keep it going.
Yo. Making this sci fi rifle. I think the concept is by an artist named Kris Thaler for rmory studios: I've almost finished the high poly I think. There's some littler floater details I have to make, and I think for some parts, such as the cuts in the panels, that I'm going to use ndo. HP shots in toolbag.
Hi, Im working on a enviroment in UDK together with my classmate Daniel Guttierez Anaya. Our inspiration comes from Killzone 3,and Deus ex: Human revolution We want to create a sci-fi experiment lab where things have gone horribly wrong. here i'm starting this with my current assets, 2 wallpanels
Hey guys working on some more stuff, really working on hp>lp modeling. Working on a sci fi table, me and my friend concepted out a futuristic diner sorta deal. Maybe i will model it for now just the table. Rendered in Maramoset. I will have a hologram coming out of the emitter My question is how does everyone go about…
Hey all, I've been working in my fretime (HA! Freetime, I only get about 1 hour an evening! lol) on this environment, and it goes without saying that its primary purpose is to expand upon my portfolio, but its definite secondary aim is as a study of Thiago Klafke's Modular environment tutorial: (AWESOME tutorial, recommend…