Hey polycount people!
This is my second post on the forum (the critiques are great so i hope to upload more stuff in the foreseeable future).
below is a picture of a sci-fi female engineer im working on for a game called 'Minerva Union'. The game is being developed myself and 3 other guys at the moment so if anyone is interested, feel free to check out our facebook page:
https://www.facebook.com/MinervaUnion
All crits are welcome!
Replies
here is a max shot of part of the armor (1 wires 1 turbosmooothed):
And here is a render I've done just because i was bored:
Here's the best example I could find of what I'm talking about
Where it wrinkles slightly at ill fitting or loose areas, but I assume that the section is neither. This gave me a great excuse to google image search skin tight leather.
What's bothering me is the lack of clavicles... and the hips too. It seems like the hips have the same shape all around the body, but they should be more "pointy" on the front.
Looks like you forgot the basic bone structure ^^.
I have to admit I've gone into the suit a little blind so I have made mental notes of all of your crits (hips, unrealistic folds over seams etc) and I intend to make them my first jobs when I get back to my flat after Christmas.
Would any of you be interested in posting up a really rough paint/draw over indicating what you would like to see done to the model crease wise? Doesn't have to be special just something indicative for reference.
Thanks all!