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Sci-Fi Female Character

polycounter lvl 4
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jamescloudy polycounter lvl 4
Hey polycount people!

This is my second post on the forum (the critiques are great so i hope to upload more stuff in the foreseeable future).

below is a picture of a sci-fi female engineer im working on for a game called 'Minerva Union'. The game is being developed myself and 3 other guys at the moment so if anyone is interested, feel free to check out our facebook page:

https://www.facebook.com/MinervaUnion

All crits are welcome!

aun9.jpg

Replies

  • JustColorado
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    JustColorado triangle
    very nice. The zipper. Although it is a very nice zipper, it looks 20th century. A little out of place with that high tech machinery on the suit.
  • jamescloudy
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    jamescloudy polycounter lvl 4
    Thanks! - and very much agreed, it is only at this stage meant as a place holder zip, it was created from a default brush in Zbrush.
  • Suba
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    Suba polycounter lvl 5
    Can we have some close up shots on the metal work? Maybe the back too?
  • jamescloudy
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    jamescloudy polycounter lvl 4
    As for the back i haven't entirely worked out what I'm going to do for it yet so for the time being it is left with nothing attached.

    here is a max shot of part of the armor (1 wires 1 turbosmooothed):

    tnxi.jpg

    And here is a render I've done just because i was bored:

    wbte.jpg
  • Ghostman511
    The stretching on the seems that run over the breasts are bugging me. I don't think they'd naturally happen there because the leather is being pulled tight and snug :). They look good in the middle, but I'd remove them from those seems and put in some stretch and folds where the breasts meet the armpit. Other than that looking good!

    Here's the best example I could find of what I'm talking about
    tyrabanks-thierrymugler-2011teenchoice-pr.jpg
  • whiketan
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    whiketan polycounter lvl 3
    Thats some serious underwire. Jokes aside I Do agree with Ghostman, though I totally understand what your trying to do with the seams:
    Where it wrinkles slightly at ill fitting or loose areas, but I assume that the section is neither. This gave me a great excuse to google image search skin tight leather. :)
    arm_seams.jpg
  • Texelion
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    Texelion polycounter lvl 8
    The outfit seems a bit too large for the girl inside, so it's not tight, it could be done on purpose, but I agree with the others, could be better if it was tighter ^^.

    What's bothering me is the lack of clavicles... and the hips too. It seems like the hips have the same shape all around the body, but they should be more "pointy" on the front.

    Looks like you forgot the basic bone structure ^^.
  • jamescloudy
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    jamescloudy polycounter lvl 4
    Thankyou to Ghostman511, Whiketan and Texelion for your advice on creasing!

    I have to admit I've gone into the suit a little blind so I have made mental notes of all of your crits (hips, unrealistic folds over seams etc) and I intend to make them my first jobs when I get back to my flat after Christmas.

    Would any of you be interested in posting up a really rough paint/draw over indicating what you would like to see done to the model crease wise? Doesn't have to be special just something indicative for reference.

    Thanks all!
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