I recently created this creature for a project I'm working on. It's called the uncanny, I was trying to capitalize on the idea of the uncanny valley by making the creature seem unsettling. I played around with a few parts of the character as I haven't completed a full character before. If anyone one has tips for Hair or…
playing offline or online? i've no intention of getting broadband stuff for ps2, but monster hunter does look interesting, if it evers gets released here in blighty
Our development has streched over a long period already and we need to update some of the models. This will take some time, but everything should look as good as we can, considering the time and team size we have. Long ago we had a blind bulky enemy now he is reborn with this wonderful outfit.
I just noticed the thing about the Resume and Articles as well. I was going to suggest something, but I think I will wait (it seems that you're still working on the website). Maybe add a home page hyperlink on the "M" Monster to bring you back?
Also, just to clarify. This is the monster in the game from whos parts you craft this weapon set. Added to show where the overall design influence comes from. concept. Game model.
The eyes are way, way too big if you ask me. You can defend it as a stylistic choice, but ninety-nine out of a hundred times it's someone not being able to wrap their head around eyes not being flat. Plus, I'd argue that it'd be a poor stylistic choice for a Frankenstein monster. I'd also make the head less wide (I overdid…
I've been iterating on this design for a while and finally tried to make it in 3D. I'm trying to imitate the art style of Final Fantasy 12 and the Playstation 2, but I'm struggling to make it look authentic. Feedback very much appreciated.
Hello everyone! I wanted to share with you my work in progress for the Artstation Challenge!I am doing the Hari Onago by Moritz Cremer. I love the flow of the hair and the design of the clothes is wonderfull. So, here we go! first WIP posted on Artstation, Satoshi Arakawa gave me some advices for the shape (more thin…
Hello polycount ~~ Hope you are all doing swell. I just "finished" working on the high poly for this character and was hoping to get some critique/feedback before I head to the retopo stage. I might generally be looking for basic shape/silhouette and anatomy feedback because it feels like there's something off about his…