Hello polycount ~~ Hope you are all doing swell.
I just "finished" working on the high poly for this character and was hoping to get some critique/feedback before I head to the retopo stage.
I might generally be looking for basic shape/silhouette and anatomy feedback because it feels like there's something off about his general shape.
I didn't completely stick to the concept and took some artistic liberties.
Concept by alswns3421 on deviantart
And here are screenshots of the high poly (ignore leg hair)
Replies
- The anklets need to be wider, like in the concept, and have more of that disk shape.
- Teeth should be thicker. They look too needle-like right now.
- The hands look like they need to be extremely beefed up, like in the concept.
- Your feet don't really match the concept at all.
- The belt on the concept looks like the disks are actually a painted design, not actual disks attached. Its the same with the creature's waist fabric; you've sculpted that but it looks like it should be part of the texture.
- Your monster's skin has a stripy, muscle tissue look to it, but that's not how the concept is. I don't think you really matched the look of the concept with your skin.
- The head piece looks quite blobby, not like formed metal. I think this should have been modeled, not sculpted.
- Your finer details are all mirrored, you should probably turn off mirroring near the end.
- The arm pit of your sculpt is odd, it looks like its stretching the skin a lot.
- The calves look like they need to be beefed up a lot.
- In the concept, the creature has a massive back, but you've got a more narrow back, and the shoulders are pushed a little far back.
- The finger nails don't really look like finger nails. I think you should check out pictures of long finger nails or claws for reference.
- There's that piece that goes over the top of the head piece, and in the concept, it's leaving some open space, but you've got it flat against the head piece.
Things ill retouch: anklets, teeth, fine details, arm pit, calves, back.
Notes:
- When it comes to the feet, the ones in the concept felt too duck like, they kinda gave a flipper look and I preferred a more defined human foot.This is strictly preference.
- The things I sculpted that seem like they should be done texture wise: some of them will just be baked, others were done intentionally to add some intricacy to the sculpt.
- I deterred from the concept skin wise because that's how I visualized it. It was more interesting to me.
- When it comes to the finger nails I was struggling to make them looks realistic. I'll look up some references and see what I can do about that.
- And finally, the part that seems like its hovering in the headpiece, was done intentionally. The big hole was distracting from the face in the sculpt.
I actually didn't notice the smile, thank you for pointing that out. In the concept he looks like he's giving off more of a snarky smile and that gives him a bit more character. Ill try and experiment to achieve a similar feel.
I actually considered giving him bigger eyes but was worried that would take away from his menacing look and make him seem more friendly. I'll see what I can do for that!
With this kind of character you'll really want to nailing down his anatomy and musculature. Right now the pecs / abs, shoulders, arms, and hands could all use a little more attention. The character has some stylized muscle forms, but they all need to connect and overlap / plug into the right places to make things feel right.
The spacing on his face feels a little off to me, but if you post some shots without his headdress on, it might be easier to nail down the reason behind it. It kinda looks like his eyes are either too high up or his mouth is too low. Keep up the awesome work, and good luck moving forward with the dude!
I did in fact do what you suggested, and pulled up multiple images of muscles and anatomy to use as references, however I don't have immense experience in that degree. It seems like one of my biggest weaknesses right now is proportion.
Id love to see the ref model youre talking about!
Anyway thank you for the kind words
I did ask for feedback when I was still in the blocking in phase, however no one really pointed out any anatomy issues. It's possible that I messed up when I started to texture up the skin / tried making it look more interesting.
As I mentioned above, I did have many references to work from anatomy wise, but I might have just gotten lost and it just needs more work. Ideally I'd love if someone could point out or do a draw over showing where I messed up, especially the upper body.
Also~
Here's a shot without the headdress
Hopefully you can help pinpoint where the issue lies!
Just doing a quick and dirty liquify of the face, I think the biggest issue was the eye size and placement, but the ears could also be a little more exaggerated and pointy in my opinion.
I just noticed in the concept it looks like he only has 4 fingers and 4 toes instead of 5. It's no big deal if you'd rather add another digit for your version, but maybe you could see if it makes him look more "bestial" with less fingers and toes?