I'm trying to make a texture for a model in tf2 with gimp, and I want some of it to be transparent. This is done by editing a text file that tells the model to use the textures alpha channel. things in the alpha channel that are white are transparent and things that are black aren't. But I don't really know how to edit the…
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style wrapped around a time & place, and are limited in what you can (or cannot) create for this contest. The latter part of my last…
I'm surprised there isn't a thread on this! Anyone else following the updates? http://www.teamfortress.com/scoutupdate/ CP_EGYPT screenies: http://www.lanmaniax.com/maps/html/cp_egypt.html I've never been a big fan of the scout, but my engineer will love all these light weights running around farming achievements!
http://www.bongo-papercraft.net/2008_02_01_archive.html Just stumbled across these tf2 papercrafts, look like many of them are spacey's.. and naruto looks like poops. He even has poops general delilah http://www.bongo-papercraft.net/2008/06/general-delilah.html http://www.bongo-papercraft.net/search/label/my%20creation O_o
I recently tried to play tf2 and portal, and when I try to launch either one I get an error message saying " hl2.exe has stopped working" WTF?? It worked fine a few days ago. Anyone else have this happen to them or know how to fix it?
I think i'm getting pretty good at modeling, but I'm still pretty bad at textures. So I was wondering if theres any good texture artists out there who wouldnt mind giving me advice as I make the textures. I'd prefer you'd add me on Steam, so we could chat without pms. I'd also prefer that they know a bit about TF2's…
So I'm in need of a special model for TF2 mapping. Instead of the standard intelligence briefcase in the common TF2 CTF map, I'm looking for someone to make this: What I absolutely need for this to work is: 1. An "idle" animation 2. A "spin" animation 3. RED and BLU skins (skin0 and skin1 respectively) What I don't really…
Going for simmilar proportions to the original tf2 model but a more realistic/dirty feel in terms of detail and textures. Here's the base mesh and his grenade/shovel Also started sculpting the cloth. Crits pls. :)
Inspired by the recent TF2 contribution thing going on, I wanted to make a hat. A day later, I'm done and it's sent off to magical Valve land to roam with its other cranium-dwelling brethren in hopes of multiplying and spreading its spawn through out the globe.