You're welcome. I updated it today with a few new features and tweaks: * Added Open button to open the output directory. * Updated the Channel spinner to get remembered between sessions. * Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name…
So, my polycount fellows, I'm pretty sure that this is a noob question but I still can't figure out and can't find the exact answers so I will just ask here. I'm using unreal in this example but the question applies to any other engine too (well, at least that is what I think lul) So, first question is: If I use one…
How to find incompatible map/material in my BIG scene...? I have 3ds max and vray 3.4... i tried to open and render some old scenes created with vray 1.5 Sp3 (or something), but the scene isquite huge and there is some stupid map/material not really compatible with vray and thus really slowing down th rendering of the…
Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not * static mesh imported from datasmith: no * static mesh actor: yes * brush geometry: no however, when taking the textures by themselves and building the material from…
I did a 400~ tri prop that had 5 different material definitions with a single mask texture. I assigned red, green, and blue (pure 100% rgb values) to materials in 3ds max, and then assigned them to a multi-sub object material, and I had another material that stood out from the RGB for the 4th option. I then baked the…
Another question regarding this same topic...figure I would reply here rather than start a new thread - Are draw calls based on materials on screen at the same time? So If I have 10 different meshes all using the same wood tiling material, thats still 1 draw call for the material rather than 10 different draw calls? Since…
How can i do this procedure that he is doing in slate material editor in 3ds max 2010 material editor? I tried several times what he did there, but didn't worked right. Don't know if it can be done in the material editor but i tried to add materials as he did there: first a material blend where material 1 is a texture and…
Hello all, I'm very new to C4D and looking to do what I would normally consider a pretty easy operation. I want to transfer material assignments from one C4D file to another based on object names. I don't mind scripting it out if necessary, but I'm also not a huge python coder. So something like this: File #1: Mesh named…
Hi All, I wasn't able to find this in another thread, so sorry if I just missed it. I was working on a project in DDO, and made a change to the colors of a leather material I had on my model. As soon as that change applied and refreshed in 3DO, I noticed that a brass material I had on another section of the model also…
I worked on a helmet model and found problem to use material preset in case when model had been updated. When I apply saved material preset to updated model it looses some material mask. My initial model looked like this: Then I had to remove a part from the top of the helmet. So, I saved the material preset in Quixel…