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IN PROGRESS: Material preset problem

Vipera
polycounter lvl 2
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Vipera polycounter lvl 2
I worked on a helmet model and found problem to use material preset in case when model had been updated. When I apply saved material preset to updated model it looses some material mask. My initial model looked like this:

ID_Initial.png


Then I had to remove a part from the top of the helmet. So, I saved the material preset in Quixel Suite, I deleted helmet part from model in 3ds max, exported new low poly model, and created new ID map. There are old and new ID maps:

ID_and_ID2.gif


Next step I created a new Quixel Suit project with the updated model and new ID map. I used material preset which I saved early with not modified helmet object. When project had been created I got this:

ID2_result.png


As you can see some materials lost their masks. I had tried to replace new ID map to the old ID map and everything works fine with the old ID map:

ID_result.png


I am curious what wrong is with the new ID map. Why material preset does not work with the new ID map? I would appreciate the help to prevent my future headache on this matter. Thank you!

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