I'm working on a sculpt and I decided I needed more subdivisions in order to get the details in. before I knew it though, I had 25,662,126 polys. Is that too many polygons? This piece is going to be a display piece only, so I don't have concerns about whether a game engine would be able to render it. Thanks!
Hey, I thought I'd return to my roots and post some of the stuff I'm working on here. I've already posted the Thousand Sons Rubric Marine before but now we've got these guys in the game and they work. Ok, here is the Sorcerer Lord, voiced by Michael McConnohie(Tracks of the Transformers G1 and lots of other stuff): Here…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Hoping to get some input on a new overwatch stylized marine I'm trying to create. The body is done but now I'm working on blocking out the actual armour and such, any critique is welcome!
iv had this model lying around that I never textured so i'm texturing it. its a...shark marine, with some armor, and his arm is a flame thrower gun of somesort. this is it so far
Hi, Frozishe I heard on a different platform what you was using UE Materials Layering System. Can you please elaborate a bit more about that expirience? Did you or other artists in the team expirienced any issues? There was so many times I've personally heard that Layering System is undercooked, buggy and some teams was…
Been ages since i've Polycounted - been keeping my stuff on a personal blog and got a bit lazy :) Anyway, this is the beginning of my Mario/Jurassic world mashup. Trialling some Zbrush to 2d workflows
Hi folks, id like to share with you all here my latest fan art of Super Mario. Sculpted/modelled in Zbrush and rendered in Keyshot Please check out my Artstation for higher res and more passes https://www.artstation.com/artwork/Pk2WL