I'm working on a sculpt and I decided I needed more subdivisions in order to get the details in. before I knew it though, I had 25,662,126 polys. Is that too many polygons? This piece is going to be a display piece only, so I don't have concerns about whether a game engine would be able to render it. Thanks!
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So I think you are good :P
I reckon with future soft and hardware resolution will cease to be important. I am looking forward to that
I guess it doesn't matter how strong machines become, we will be riding them to till they start stuttering again anyhow...