Greetings! I have a question in regards to connecting two pieces of geometry in Maya in order to weld vertices and connect them together. I have two "beams" of the same dimensions; I have combined the meshes and I am now trying to find a way to connect them without the use of boolean ops. I have included a picture below to…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…
Hey, i ran to a very bad issue using 3dsmax for clean up my mocap data in 3dsmax, the clean up is easy but the issue is that i have lost the connections between hips,spine and legs. any way to fix this up? here are other views :
Other than that is there any guidance on topology to help deal with mismatched edges when connecting two objects? (IE collapsing two verticies into one then connecting them across objects (so you end up with a tri)?